West of the grove, the trees grow close and the path behind you closes. At each turn a question opens the next step. A wrong answer pulls you deeper in. Nyx is ahead in the dark. The questions can come from your teacher, written into the wood. You escape when you reach Aldric's Hollow.
How it plays
On your own, at your own pace. A class can all be in the wood at once, each on their own path. A room code from a teacher starts a quest built from what you are studying.
Players
- Enter the 4-character room code
- Answer your way forward. The right answer opens the next step.
- No account. Playing is free.
Teachers
- Prompt the story and choose the learning outcomes
- Share a room code. Students play the quest inside Neverwood.
- See who made it through, and who is still in the trees