Adventure-world generative learning for players and educators.

Features

A role-playing land. You learn by moving through it.

  • The adventure

    Play the land

    You start in the grove, with the sheep. Hats spun from their wool let you go further, toward Cadbury Castle.

  • Progress

    The world unlocks

    You do not get the whole map on the first day. New ground opens as you play, and that is the reward.

  • The people

    Someone walks with you

    Aldric sends you out. Nyx is in the trees. Ozzy scouts ahead and says what Aldric will not.

  • Your class

    A code from your teacher

    A teacher can build a custom game from what you are studying and share a room code. Enter it and join. No account, and playing is free.

A sketched map of Errandore, from the grove and Neverwood up to Cadbury Castle.

The land

Errandore is the land. You are a student of Aldric, helping him reclaim a castle held by beasts born from forgotten knowledge.

People you meet

For educators

Prompt a story, choose learning outcomes, and AI builds a quest your students play inside Errandore.

How it works for teachers

Step into the grove

Players join with a room code. Teachers can request a beta invite to build games.