Errandore is the land. You are a student of Aldric, and you are helping him reclaim Cadbury Castle.
You start in the grove, with your sheep. Aldric's Hollow sits on the north side of the plot, and that is where you meet him. You raise the sheep and take their wool. Wool is spun into yarn, and yarn makes a hat. Putting the hat on changes you. The first one lets you leave the grove.
From there the land opens. Neverwood is west. The Firmament is east. The path up the hill leads to the castle. Essence, woven into the yarn as it is spun, makes a later hat stronger. Aldric is slow to give it. Ozzy, his crow, will not get ahead of him.
Cadbury Castle was the greatest seat of learning in the land. It is dark now. The Cadbury Beasts hold it — creatures born from forgotten knowledge. Aldric cannot take it back alone.